/* * render.c * * Created on: 15.01.2018 * Author: Superleo1810 */ #include "render.h" #define HAVE_STRUCT_TIMESPEC #include void render_init(Config *config, u32 (*sfunc) (long double, long double, u32)) { delta = glutGet(GLUT_ELAPSED_TIME); x_min_s = -2.0; x_max_s = 1.0; y_min_s= -1.0; y_max_s = 1.0; x_min = x_min_s; x_max = x_max_s; y_min = y_min_s; y_max = y_max_s; _config = config; _sfunc = sfunc; s_arr = (u32 *) malloc((_config->width) * (_config->height) * sizeof(u32)); calculate(x_min, y_min, x_max, y_max, _sfunc, s_arr); //glutInit(0, NULL); glutInitWindowPosition(0, 0); glutInitWindowSize(_config->width, _config->height); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("Renderer"); glutDisplayFunc(gl_render); glutIdleFunc(gl_idle); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _config->width, _config->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr); glBindTexture(GL_TEXTURE_2D, 0); //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _config->width, _config->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr); glMatrixMode(GL_PROJECTION); glOrtho(0, _config->width, 0, _config->height, -1, 1); glMatrixMode(GL_MODELVIEW); glutMainLoop(); } void render_show() { } void gl_render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, tex); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); glTexCoord2i(0, 1); glVertex2i(0, _config->height); glTexCoord2i(1, 1); glVertex2i(_config->width, _config->height); glTexCoord2i(1, 0); glVertex2i(_config->width, 0); glEnd(); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); // glBegin(GL_TRIANGLES); // glVertex3f(-0.5,-0.5,0.0); // glVertex3f(0.5,0.0,0.0); // glVertex3f(0.0,0.5,0.0); // glEnd(); glutSwapBuffers(); } void calculate(long double x_min, long double y_min, long double x_max, long double y_max, u32 (*sfunc) (long double, long double, u32), u32 *arr) { pthread_t thread; ThreadArgs *args = (ThreadArgs *) malloc(_config->threads * sizeof(ThreadArgs)); for(u8 i = 0; i < _config->threads; i++) { args[i] = (ThreadArgs) { .tc = _config->threads, .tid = i, .x_min = x_min, .y_min = y_min, .x_max = x_max, .y_max = y_max, .sfunc = sfunc, .arr = arr }; pthread_create(&thread, NULL, calculate_t, (void *)&args[i]); } pthread_join(thread, NULL); } void calculate_t(void *args) { ThreadArgs *_args = (ThreadArgs *)args; long double x_math, y_math; u32 iterations; for (u32 y = (_config->height/_args->tc)*(_args->tid); y < _config->height; y++) { for (u32 x = 0; x < _config->width; x++) { x_math = _args->x_min + ((long double) x * (_args->x_max - _args->x_min)) / _config->width; y_math = _args->y_min + ((long double) (_config->height - y) * (_args->y_max - _args->y_min)) / _config->height; iterations = _args->sfunc(x_math, y_math, _config->iterations); _args->arr[COORDS(x, y, _config->width)] = (((1<<24)-1)*iterations)/_config->iterations; } } } long double zoom_func(long double ft, long double s) { return (s - expl(-ft)); } void gl_idle(void) { calculate(x_min, y_min, x_max, y_max, _sfunc, s_arr); //glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _config->width, _config->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr); glBindTexture(GL_TEXTURE_2D, 0); int t = glutGet(GLUT_ELAPSED_TIME); dt = (t - delta) / 1000.0; delta = t; ft+=(0.1*dt); x_min = x_min_s + zoom_func(ft, (long double)2.0 + _config->to_x); y_min = y_min_s + zoom_func(ft, (long double)1.0 + _config->to_y); x_max = x_max_s - zoom_func(ft, (long double)1.0 - _config->to_x); y_max = y_max_s - zoom_func(ft, (long double)1.0 - _config->to_y); glutPostRedisplay(); }