package com.encrox.zombie; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import com.sk89q.worldedit.blocks.ItemType; public class Constants { public static class Game { public static final Material[] ITEMSET = new Material[] { Material.WOOD_HOE, Material.WOOD_PICKAXE, Material.WOOD_SPADE, Material.WOOD_SWORD, Material.STONE_AXE, Material.STONE_HOE, Material.STONE_PICKAXE, Material.STONE_SPADE, Material.STONE_SWORD, Material.IRON_AXE, Material.IRON_HOE, Material.IRON_PICKAXE, Material.IRON_SPADE, Material.IRON_SWORD, Material.GOLD_AXE, Material.GOLD_HOE, Material.GOLD_PICKAXE, Material.GOLD_SPADE, Material.GOLD_SWORD, Material.DIAMOND_AXE, Material.DIAMOND_HOE, Material.DIAMOND_PICKAXE, Material.DIAMOND_SPADE, Material.DIAMOND_SWORD, Material.BOW, Material.ARROW, Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS }; } }