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-rw-r--r--src/main.cpp258
1 files changed, 1 insertions, 257 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 60d9619..1a31ede 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -31,34 +31,7 @@
// Modified by: DEC05EBA
-#include <GL/glew.h>
-#include "window_texture.h"
-
-#include <SDL.h>
-#include <SDL_opengl.h>
-#include <openvr.h>
-#define GLX_GLXEXT_PROTOTYPES
-#include <GL/glx.h>
-#include <GL/glxext.h>
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
-#include <X11/XKBlib.h>
-#include <X11/Xlib.h>
-#include <X11/extensions/Xfixes.h>
-
-#include <stdio.h>
-#include <string>
-#include <cstdlib>
-#include <vector>
-
-#include <unistd.h>
-#include <signal.h>
-#include <libgen.h>
-
-#include <iostream>
-#include <fstream>
-#include <sstream>
+#include "main_application.h"
#ifndef _countof
#define _countof(x) (sizeof(x)/sizeof((x)[0]))
@@ -72,235 +45,6 @@ void ThreadSleep( unsigned long nMilliseconds )
static bool g_bPrintf = true;
static constexpr auto SPHERE_RADIUS = 1.0f;
-//-----------------------------------------------------------------------------
-// Purpose:
-//------------------------------------------------------------------------------
-class CMainApplication
-{
-public:
- CMainApplication( int argc, char *argv[] );
- virtual ~CMainApplication();
-
- bool BInit();
- bool BInitGL();
- bool BInitCompositor();
-
- void Shutdown();
-
- void RunMainLoop();
- bool HandleInput();
- void zoom_in();
- void zoom_out();
- void ProcessVREvent( const vr::VREvent_t & event );
- void RenderFrame();
-
- void ResetRotation();
- void MoveCursor(float x, float y);
- void MouseButton(int button, bool down);
-
- void SetupScene();
- void CreateProjectionSurface(const glm::mat4 &mat, std::vector<float> &vertdata, std::vector<GLushort> &indices);
-
- bool SetupStereoRenderTargets();
- void SetupCompanionWindow();
- void SetupCameras();
-
- void RenderStereoTargets();
- void RenderCompanionWindow();
- void RenderScene( vr::Hmd_Eye nEye );
-
- glm::mat4 GetHMDMatrixProjectionEye( vr::Hmd_Eye nEye );
- glm::mat4 GetHMDMatrixPoseEye( vr::Hmd_Eye nEye );
- glm::mat4 GetCurrentViewProjectionMatrix( vr::Hmd_Eye nEye );
- void UpdateHMDMatrixPose();
-
- glm::mat4 ConvertSteamVRMatrixToMatrix4( const vr::HmdMatrix34_t &matPose );
-
- GLuint CompileGLShader( const char *pchShaderName, const char *pchVertexShader, const char *pchFragmentShader );
- bool CreateAllShaders();
-
- bool SetCursorFromX11CursorImage(XFixesCursorImage *x11_cursor_image);
- // Get focused window or None
- Window get_focused_window();
-
-private:
- bool m_bDebugOpenGL;
- bool m_bVerbose;
- bool m_bPerf;
- bool m_bVblank;
- bool m_bGlFinishHack;
-
- vr::IVRSystem *m_pHMD;
- vr::TrackedDevicePose_t m_rTrackedDevicePose[ vr::k_unMaxTrackedDeviceCount ];
- glm::mat4 m_rmat4DevicePose[ vr::k_unMaxTrackedDeviceCount ];
-
-private: // SDL bookkeeping
- SDL_Window *m_pCompanionWindow;
- uint32_t m_nCompanionWindowWidth;
- uint32_t m_nCompanionWindowHeight;
-
- SDL_GLContext m_pContext;
-
-private: // OpenGL bookkeeping
- int m_iTrackedControllerCount;
- int m_iTrackedControllerCount_Last;
- int m_iValidPoseCount;
- int m_iValidPoseCount_Last;
- bool m_bResetRotation;
- glm::vec2 m_vAnalogValue;
-
- std::string m_strPoseClasses; // what classes we saw poses for this frame
- char m_rDevClassChar[ vr::k_unMaxTrackedDeviceCount ]; // for each device, a character representing its class
-
- int m_iSceneVolumeWidth;
- int m_iSceneVolumeHeight;
- int m_iSceneVolumeDepth;
- float m_fScaleSpacing;
- float m_fScale;
-
- int m_iSceneVolumeInit; // if you want something other than the default 20x20x20
-
- float m_fNearClip;
- float m_fFarClip;
-
- unsigned int m_uiVertcount;
- GLushort m_nbIndices;
-
- GLuint m_glSceneVertBuffer;
- GLuint m_glSceneIndexBuffer;
- GLuint m_unSceneVAO;
- GLuint m_unCompanionWindowVAO;
- GLuint m_glCompanionWindowIDVertBuffer;
- GLuint m_glCompanionWindowIDIndexBuffer;
- unsigned int m_uiCompanionWindowIndexSize;
-
- GLuint m_glControllerVertBuffer;
- GLuint m_unControllerVAO;
- unsigned int m_uiControllerVertcount;
-
- glm::mat4 m_mat4HMDPose;
- glm::mat4 m_mat4eyePosLeft;
- glm::mat4 m_mat4eyePosRight;
-
- glm::mat4 m_mat4ProjectionCenter;
- glm::mat4 m_mat4ProjectionLeft;
- glm::mat4 m_mat4ProjectionRight;
-
- glm::vec3 current_pos = glm::vec3(0.0f, 0.0f, 0.0f);
- glm::vec3 hmd_pos = glm::vec3(0.0f, 0.0f, 0.0f);
- glm::quat hmd_rot = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
- glm::quat m_reset_rotation = glm::quat(0.0f, 0.0f, 0.0f, 0.0f);
-
- struct VertexDataScene
- {
- glm::vec3 position;
- glm::vec2 texCoord;
- };
-
- struct VertexDataWindow
- {
- glm::vec2 position;
- glm::vec2 texCoord;
-
- VertexDataWindow( const glm::vec2 & pos, const glm::vec2 tex ) : position(pos), texCoord(tex) { }
- };
-
- GLuint m_unSceneProgramID;
- GLuint m_unCompanionWindowProgramID;
-
- GLint m_nSceneMatrixLocation;
- GLint m_nSceneTextureOffsetXLocation;
- GLint m_nSceneTextureScaleXLocation;
- GLint m_nCursorLocation;
- GLint m_nArrowSizeLocation = -1;
- GLint m_myTextureLocation = -1;
- GLint m_arrowTextureLocation = -1;
-
- struct FramebufferDesc
- {
- GLuint m_nDepthBufferId;
- GLuint m_nRenderTextureId;
- GLuint m_nRenderFramebufferId;
- GLuint m_nResolveTextureId;
- GLuint m_nResolveFramebufferId;
- };
- FramebufferDesc leftEyeDesc;
- FramebufferDesc rightEyeDesc;
-
- bool CreateFrameBuffer( int nWidth, int nHeight, FramebufferDesc &framebufferDesc );
-
- uint32_t m_nRenderWidth;
- uint32_t m_nRenderHeight;
-
- vr::VRActionHandle_t m_actionHideCubes = vr::k_ulInvalidActionHandle;
- vr::VRActionHandle_t m_actionHideThisController = vr::k_ulInvalidActionHandle;
- vr::VRActionHandle_t m_actionTriggerHaptic = vr::k_ulInvalidActionHandle;
- vr::VRActionHandle_t m_actionAnalongInput = vr::k_ulInvalidActionHandle;
-
- vr::VRActionSetHandle_t m_actionsetDemo = vr::k_ulInvalidActionSetHandle;
-
-private: // X compositor
- Display *x_display = nullptr;
- Atom net_active_window_atom;
- Window src_window_id = None;
- WindowTexture window_texture;
- bool follow_focused = false;
- bool focused_window_changed = true;
- bool focused_window_set = false;
-
- int mouse_x;
- int mouse_y;
- int window_width;
- int window_height;
- Uint32 window_resize_time;
- bool window_resized = false;
-
- bool zoom_resize = false;
-
- int x_fixes_event_base;
- int x_fixes_error_base;
-
- GLint pixmap_texture_width = 0;
- GLint pixmap_texture_height = 0;
-
- enum class ViewMode {
- LEFT_RIGHT,
- RIGHT_LEFT,
- PLANE,
- SPHERE360,
- SPHERE360N
- };
-
- enum class ProjectionMode {
- SPHERE,
- FLAT,
- CYLINDER, /* aka plane */
- SPHERE360,
- SPHERE360N
- };
-
- ProjectionMode projection_mode = ProjectionMode::SPHERE;
- double zoom = 0.0;
- float cursor_scale = 2.0f;
- ViewMode view_mode = ViewMode::LEFT_RIGHT;
- bool stretch = true;
- bool cursor_wrap = true;
- bool free_camera = false;
- bool reduce_flicker = false;
- double reduce_flicker_counter = 0.0;
-
- GLuint arrow_image_texture_id = 0;
- int arrow_image_width = 1;
- int arrow_image_height = 1;
- int cursor_offset_x = 0;
- int cursor_offset_y = 0;
-
- float cursor_scale_uniform[2];
- double arrow_ratio;
- bool cursor_image_set = false;
-};
-
-
//---------------------------------------------------------------------------------------------------------------------
// Purpose: Returns true if the action is active and had a rising edge
//---------------------------------------------------------------------------------------------------------------------