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package com.encrox.zombie;

import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;

import com.sk89q.worldedit.blocks.ItemType;

public class Constants {
	
	public static class Game {
		
		public static final Material[] ITEMSET = new Material[] {
				Material.WOOD_HOE,
				Material.WOOD_PICKAXE,
				Material.WOOD_SPADE,
				Material.WOOD_SWORD,
				Material.STONE_AXE,
				Material.STONE_HOE,
				Material.STONE_PICKAXE,
				Material.STONE_SPADE,
				Material.STONE_SWORD,
				Material.IRON_AXE,
				Material.IRON_HOE,
				Material.IRON_PICKAXE,
				Material.IRON_SPADE,
				Material.IRON_SWORD,
				Material.GOLD_AXE,
				Material.GOLD_HOE,
				Material.GOLD_PICKAXE,
				Material.GOLD_SPADE,
				Material.GOLD_SWORD,
				Material.DIAMOND_AXE,
				Material.DIAMOND_HOE,
				Material.DIAMOND_PICKAXE,
				Material.DIAMOND_SPADE,
				Material.DIAMOND_SWORD,
				Material.BOW,
				Material.ARROW,
				Material.LEATHER_HELMET,
				Material.LEATHER_CHESTPLATE,
				Material.LEATHER_LEGGINGS,
				Material.LEATHER_BOOTS,
				Material.GOLD_HELMET,
				Material.GOLD_CHESTPLATE,
				Material.GOLD_LEGGINGS,
				Material.GOLD_BOOTS,
				Material.IRON_HELMET,
				Material.IRON_CHESTPLATE,
				Material.IRON_LEGGINGS,
				Material.IRON_BOOTS,
				Material.CHAINMAIL_HELMET,
				Material.CHAINMAIL_CHESTPLATE,
				Material.CHAINMAIL_LEGGINGS,
				Material.CHAINMAIL_BOOTS
		};
		
	}

}